﻿#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;

namespace AI.Graph.Editor {


    [CustomEditor (typeof (AIController))]
    public class AIControllerInspector : UnityEditor.Editor {

        void OnEnable () {
            AIController controller = target as AIController;
        }


        public override void OnInspectorGUI () {
            DrawDefaultInspector ();
        }

    }


}
#endif